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  1. #1
    Senior Member degnaw's Avatar
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    "dangerous cycling" game (New version 12/24)

    Another edit (12/24):

    I posted an updated version of the game >>>>here<<<<, which includes a dead-end bike lane and a mid-block zombie, as well as SUVs, two different bike speeds, and a choice of the game length.

    ----------------------------------------

    Since i'm (1) not brazen enough to run red lights/stop signs/riding through gaps in traffic at full speed like some of the people on this forum (i.e. Joeybike), (2) live in a suburb where I can't possibly keep up with cars, and (3) i'm not allowed to ride anyways and have little better to do, I made a little flash game over the past week to simulate the "dangerous" stop-sign running (shooting gaps in traffic) and passing cars thing.

    The game is -->here<--. (Edit: Linked fixed to googlepages, which works but is framed)

    Alternatively, -->this<-- links directly to the original file but I think it forces a download (i.e. you can't simply open it in your browser). Though, you could probably open it with your browser upon downloading.

    The controls are just arrow keys and spacebar to reset if you crash - the map is circular, with the bike starting on the left side).

    (xposted to general cycling)

    ----------------------------------------------------------------------------------

    EDIT:

    I posted a second version of the game with dynamic traffic and an endless road (well only if you go up, and even then only for the duration of the game).

    This is the direct link to the game's *.swf file, which can be opened with any browser.

    This is a link to a googlepages site with two different sizes of the game embedded.

    Notes: (red is outdated)
    (1)To minimize the 'lag' factor on my computer, there can only be 20 cars on screen at one time, i.e. the 21st car is deleted, which means cars might disappear if you stay at the same intersection for a while.
    (2)Its still relatively laggy on my computer, which means it might be on yours
    (3)It's pretty buggy, with cars spawning going upwards often overlapping, as with left-turning cars.

    New Notes:
    I updated the file to one that lags a lot less;

    I used to have each of the 20 the cars check 4 different positions for other cars (front left, front close, front far, front right), for 20 other cars, 15 times a second - which is why it was so slow. Now there's only one test (front medium), and I made the traffic thicker and allowed for 25 cars.
    Last edited by degnaw; 01-18-09 at 05:00 PM.

  2. #2
    Senior Member gcottay's Avatar
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    Cool game. It makes me feel like a beginning rider.
    George
    Laissez les bon temps rouler

  3. #3
    Senior Member closetbiker's Avatar
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    why does the bike start on the wrong side of the road and the left arrow make you go right, up arrow make you down?

    Is that why it's a "dangerous" game?
    "My two favourite things in life are libraries and bicycles. They both move people forward without wasting anything" -Peter Golkin
    [SIGPIC]http://www.wulffmorgenthaler.com/striphandler.ashx?stripid=57f6ca71-73a8-42a3-acc4-29e6d333df27[/SIGPIC]

  4. #4
    Senior Member degnaw's Avatar
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    Quote Originally Posted by closetbiker View Post
    why does the bike start on the wrong side of the road and the left arrow make you go right, up arrow make you down?

    Is that why it's a "dangerous" game?
    wrong side? There IS no wrong side for bikes...

    The controls are relative to the bike, i.e. the left arrow makes the bike move towards the bike's left.

    and...sure.

  5. #5
    www.theheadbadge.com cudak888's Avatar
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    Nits unrelated to the blow-stop-signs bit - I see it as a potential cycling simulator (not necessarily in the JoeyBike fashion).

    That said:

    Realism problem #1: Not enough traffic visible in main game screen.

    Realism problem #2: I grant you that a number of drivers are bad - but I've yet to see 100% of them fail to use their brakes when a cyclist is in front of them.

    Realism problem #3: The layout is too short.

    Nit #1: Is there any way to rotate the background graphics, and fix the bike in one position? The upside down controls can be confusing on the first two tries. Spinning a 180 to get the feel of the game relative to the keys worked to ingrain it into the memory.

    Nit #2: Can the cars at the stop sign be programmed to turn onto the main road? I'm not a proponent of filtering, though the game forces it.

    Otherwise, it is an well-done little game. Funny stuff for CM'ers...

    -Kurt
    Last edited by cudak888; 12-20-08 at 10:57 AM.

  6. #6
    Senior Member
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    Cool. I think I got a fixie cause my bike has no brakes.
    Il faut de l'audace, encore de l'audace, toujours de l'audace

    1980 3Rensho-- 1975 Raleigh Sprite 3spd
    1990s Raleigh M20 MTB--2007 Windsor Hour (track)
    1988 Ducati 750 F1

  7. #7
    www.theheadbadge.com cudak888's Avatar
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    How long do I have to have it there before I get hit?



    -Kurt

    P.S.: This thing has some "epic trackstand skillz."
    Last edited by cudak888; 12-20-08 at 10:58 AM.

  8. #8
    20+mph Commuter JoeyBike's Avatar
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    Quote Originally Posted by degnaw View Post
    ...I made a little flash game over the past week to simulate the "dangerous" stop-sign running (shooting gaps in traffic) and passing cars thing.
    Nice Job. I like how the bike slows down in the grass too. Took me about 5 minutes to master. It's fun. Can you make the streets continual, lets say vertically (south to north)? Keep some double-parked cars and add a few "zombies" walking across in the middle of the block and you could sell this game!

    Here are some notes and my "official" seal of approval. Very realistic as my notes highlight the true events.



    Again....GREAT JOB!

    Now I am going to play it again....

    OKOK....not I get the "circular" part of your instructions. Man, I wrecked a lot of bikes.
    Last edited by JoeyBike; 12-20-08 at 11:41 AM.
    "For all we know his skills may be excellent, allowing him to ride like an idiot without actually being one." - FBinNY

  9. #9
    Senior Member MrCjolsen's Avatar
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    Make the world bigger or circular. If there's a way to go around a block and negotiate left and right turns, that would be cool.

  10. #10
    20+mph Commuter JoeyBike's Avatar
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    Quote Originally Posted by MrCjolsen View Post
    Make the world bigger or circular. If there's a way to go around a block and negotiate left and right turns, that would be cool.
    That was my first impression, but it is actually circular. Start rolling forward, go to the 4-lane turn left and keep turning left at every intersection for the circle. It is a bit easier to U-turn the bike and go all rights, cause you never have to cross any busy streets.
    Last edited by JoeyBike; 12-20-08 at 02:44 PM.
    "For all we know his skills may be excellent, allowing him to ride like an idiot without actually being one." - FBinNY

  11. #11
    Senior Member MrCjolsen's Avatar
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    Quote Originally Posted by degnaw View Post
    I made a little flash game over the past week to simulate the "dangerous" stop-sign running (shooting gaps in traffic) and passing cars thing.
    I think it also illustrates how dangerous it would be to operate your bike electronically via a keyboard. Especially in traffic.

  12. #12
    ---- buzzman's Avatar
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    hey, that was real cool. just like real life. no good roads to ride on and those cars act like they don't even see you. But no right hooks?- that's when I knew it was only a game!

  13. #13
    20+mph Commuter JoeyBike's Avatar
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    Quote Originally Posted by buzzman View Post
    But no right hooks?- that's when I knew it was only a game!
    They don't run stop signs either, but since most drivers pass out drunk at stop signs here in New Orleans, I feel right at home in the game.
    "For all we know his skills may be excellent, allowing him to ride like an idiot without actually being one." - FBinNY

  14. #14
    Gutter Bunny Jonahhobbes's Avatar
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    Good effort but I feel a little seasick now...

  15. #15
    www.theheadbadge.com cudak888's Avatar
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    Quote Originally Posted by JoeyBike View Post
    They don't run stop signs either, but since most drivers pass out drunk at stop signs here in New Orleans, I feel right at home in the game.
    Do you also go faster then all the vehicles on the main artery?

    EDIT: I'm getting the message "Worst Game Ever." when attempting to enter it now. Did the OP take it down?

    -Kurt

  16. #16
    Senior Member degnaw's Avatar
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    Quote Originally Posted by cudak888 View Post
    Do you also go faster then all the vehicles on the main artery?

    EDIT: I'm getting the message "Worst Game Ever." when attempting to enter it now. Did the OP take it down?

    -Kurt
    Its probably the host - anyone know where I can upload *.swf files?

  17. #17
    20+mph Commuter JoeyBike's Avatar
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    Bummer! I was just getting good at that thing. Contraflow on the 4-lane, splitting lanes, passing cars, cutting across the grassy medians - just like my commute.

    Please put it back up if you can!
    "For all we know his skills may be excellent, allowing him to ride like an idiot without actually being one." - FBinNY

  18. #18
    What is this demonry?! Szczuldo's Avatar
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    hmm...is it supposed to be only a very small section of road with cars then driving on the grass? Not very well thought out...I wasn't expecting much though. With a bit more work that could maybe be fun

  19. #19
    www.theheadbadge.com cudak888's Avatar
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    Tried FRAPS'ing a session, didn't work for some reason...

    -Kurt

  20. #20
    20+mph Commuter JoeyBike's Avatar
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    Quote Originally Posted by degnaw View Post
    Alternatively, -->this<-- links directly to the original file but I think it forces a download (i.e. you can't simply open it in your browser). Though, you could probably open it with your browser upon downloading.
    Downloaded in 2 seconds. Looks OK in I.E. I'll play it and see how it does.

    Ran a couple of laps. Works great! Thanks. When I get better at it I will play it with the helmet cam and shoot you a PM with the mayhem!
    "For all we know his skills may be excellent, allowing him to ride like an idiot without actually being one." - FBinNY

  21. #21
    Senior Member degnaw's Avatar
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    Quote Originally Posted by Szczuldo View Post
    hmm...is it supposed to be only a very small section of road with cars then driving on the grass? Not very well thought out...I wasn't expecting much though. With a bit more work that could maybe be fun
    The road with cars continues on to the right, though not for too long.

  22. #22
    Senior Member degnaw's Avatar
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    Quote Originally Posted by cudak888 View Post
    Nits unrelated to the blow-stop-signs bit - I see it as a potential cycling simulator (not necessarily in the JoeyBike fashion).

    That said:

    Realism problem #1: Not enough traffic visible in main game screen.

    Realism problem #2: I grant you that a number of drivers are bad - but I've yet to see 100% of them fail to use their brakes when a cyclist is in front of them.

    Realism problem #3: The layout is too short.

    Nit #1: Is there any way to rotate the background graphics, and fix the bike in one position? The upside down controls can be confusing on the first two tries. Spinning a 180 to get the feel of the game relative to the keys worked to ingrain it into the memory.

    Nit #2: Can the cars at the stop sign be programmed to turn onto the main road? I'm not a proponent of filtering, though the game forces it.

    Otherwise, it is an well-done little game. Funny stuff for CM'ers...

    -Kurt
    Based on realism problem 2 and nit 2, I tried making the traffic dynamic...though it seems like its gonna fail. Its lags horribly, at least on my computer, and the act of turning left is cursed.

    http://wangedwa.googlepages.com/bikegamebeta <-preview (bike can't move though)

  23. #23
    www.theheadbadge.com cudak888's Avatar
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    Quote Originally Posted by degnaw View Post
    Based on realism problem 2 and nit 2, I tried making the traffic dynamic...though it seems like its gonna fail. Its lags horribly, at least on my computer, and the act of turning left is cursed.

    http://wangedwa.googlepages.com/bikegamebeta <-preview (bike can't move though)
    No lagging here - works smooth. Granted, the left turns are slightly slower then the car's general speed, but it works nevertheless. I find it amusing that the vehicles sometimes go through the intersection during a light change

    Oh - one other thing - the cyclist, in the original simulators, appears to have the ability to travel at the same speed, if not faster, then the motorists. Any method of limiting speed?

    As for other ideas:
    Perhaps the addition of poorly-built, dead-end bike lanes as a split-second safety zone? Perhaps one or two cut-through lanes marked as sharrow areas, where the cars cannot hit you?

    -Kurt

    P.S.: Alleyways would be nice, just for the heck of it. This might become a cult game classic...

  24. #24
    Senior Member degnaw's Avatar
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    Quote Originally Posted by degnaw View Post
    Since i'm (1) not brazen enough to run red lights/stop signs/riding through gaps in traffic at full speed like some of the people on this forum (i.e. Joeybike), (2) live in a suburb where I can't possibly keep up with cars, and (3) i'm not allowed to ride anyways and have little better to do, I made a little flash game over the past week to simulate the "dangerous" stop-sign running (shooting gaps in traffic) and passing cars thing.
    The bike being faster than the cars was actually one of the primary premises for the game

  25. #25
    www.theheadbadge.com cudak888's Avatar
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    All well and good - it makes for entertaining gameplay, if somewhat pushing the envelope of believability

    P.S.: I left that test intersection running for 10 minutes or so. Didn't know it would be this realistic:





    -Kurt

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