General Cycling Discussion - Joeybike simulator/game

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View Full Version : Joeybike simulator/game


degnaw
12-18-08, 07:27 PM
I just realized i'd never posted the newer version of the game in this thread, so here it is ---->here<---- (http://wangedwa.googlepages.com/bikegamev.2.1)
-----------------------------------------------------------

I made a little flash "game" yesterday and today about stop-sign running on a bike - inspired by joeybike, of course, among others.

game should be here (http://wangedwa.googlepages.com/bikegame%21), if not, I'll probably have to zip it or something. (I can't figure out how to embed swf's)

arrow keys to move, and try to go up and down the vertical road - that's it (no score, no way to finish the game except to crash). If it doesnt work, try clicking anywhere in the screen. Keep in mind this is barely two days' work, so it's probably very buggy.

-----------------------------------------------------------EDIT:

I posted a second version of the game with dynamic traffic and an endless road (well only if you go up, and even then only for the duration of the game).

This is the direct link to the game's *.swf file, which can be opened with any browser. (http://wangedwa.googlepages.com/bike-game-traffictest.swf)

This is a link to a googlepages site with two different sizes of the game embedded. (http://wangedwa.googlepages.com/bikegamev.2)

Notes:
(1)To minimize the 'lag' factor on my computer, there can only be 20 cars on screen at one time, i.e. the 21st car is deleted, which means cars might disappear if you stay at the same intersection for a while.
(2)Its still relatively laggy on my computer, which means it might be on yours
(3)It's pretty buggy, with cars spawning going upwards often overlapping, as with left-turning cars.


MMACH 5
12-18-08, 11:01 PM
Funny.

Games are good practice for Flash programming, (I worked at Macromedia, years ago).

dobber
12-19-08, 03:52 AM
No bike lane


2manybikes
12-19-08, 04:20 AM
I like it.

spinnaker
12-19-08, 06:31 AM
Kind of like the bicycle version of Frogger. :)

degnaw
12-19-08, 07:42 PM
Thanks for the comments - I uploaded a more recent version here (http://www.awesysnet.ca/cptdb/uploads/bike-game-v2-2.swf) (most notable change is the ability to ride off towards the right)

o-dog
12-19-08, 10:45 PM
dude I seriously wound up playing that game for a rather long period of time just now.

it rules - hope you do more with it.

darksmaster923
12-20-08, 12:30 PM
Draw an entire city and make a bike messenger game with it

EatMyA**
12-21-08, 01:27 AM
fun!

degnaw
12-21-08, 07:34 PM
I posted a second version of the game with dynamic traffic and an endless road (well only if you go up, and even then only for the duration of the game).

This is the direct link to the game's *.swf file, which can be opened with any browser. (http://wangedwa.googlepages.com/bike-game-traffictest.swf)

This is a link to a googlepages site with two different sizes of the game embedded. (http://wangedwa.googlepages.com/bikegamev.2)

Notes:
(1)To minimize the 'lag' factor on my computer, there can only be 20 cars on screen at one time, i.e. the 21st car is deleted, which means cars might disappear if you stay at the same intersection for a while.
(2)Its still relatively laggy on my computer, which means it might be on yours
(3)It's pretty buggy, with cars spawning going upwards often overlapping, as with left-turning cars.

Powerarranger
12-22-08, 01:30 PM
That's funny! Great job - I ROFLed the whole time!

rbiked
01-01-09, 11:48 PM
very cool, very fun!! keep up the good work!

iDevourPie
01-03-09, 03:51 PM
Dang, that was pretty fun. I only took 45.05 seconds for all 6 intersections!

Yan
01-03-09, 11:59 PM
44.85!

degnaw
01-18-09, 03:59 PM
I just realized i'd never posted the newer version of the game in this thread, so here it is ---->here<---- (http://wangedwa.googlepages.com/bikegamev.2.1)

Panthers007
01-18-09, 04:21 PM
Great! That'll help on those cold nights here in Vermont. Thanks!

Jakedatc
01-18-09, 04:43 PM
bahaha.. gaddam left hookin' punks :P:bike2: