No Software Copy Protection Hurts Sales?!? Sins of a Solar Empire...
Look at all these lost sales due to a game shipped without any software copy protection (other than the usual unique keycode):
ZOMG the horror! Look at those lost sales! :rolleyes:
Solar Empire Popular In Our Galaxy
Stardock's "Sins" sells a lot of copies.
by Jimmy Thang
February 28, 2008 - In just 23 Earth days, Sins of a Solar Empire has managed to sell over 100,000 units. This makes it the bestselling PC game last week, toppling even the mighty Call of Duty 4, and The Orange Box.
Sins of a Solar Empire, an intergalactic real-time strategy game, is based on the 4x principles of eXplore, eXpand, eXploit and eXterminate. Players can explore a massive universe where they can conquer neighboring planets.
Look for a demo of the game soon at www.stardock.com
Until then, check out our review of Sins of a Solar Empire to see what fans in the galaxy are talking about.
IGN's review of Sins of a Solar Empire (they gave it an 8.9):
I guess having a kick@$$ game does pretty good for sales too (along with a $40 price tag). ;)
I ordered it on friday and it'll be at home waiting for me today after work. :D
Stardock's reason for not having copy protection is that fighting piracy isn't going to make those peple buy the game so don't worry about trying to get sales from that segment. Rather make a great game that'll sell to as many people who will spend the money.
On an "unrelated" note, i finally bought Bioshock (for the PC of course). However it's unopened and i'm still having a hard time convincing myself to open it and install it (because of it's stupid SecuROM copy protection scheme).