||01-16-09 08:40 PM
Originally Posted by AllenG
1-10 on a 20d. +2 on all combat if you pack the first one.
There is no saving roll against little white bunnies unless you are carrying the Holy Hand Grenade of Antioch.
And you need to know the incantation...
"Bless this, O Lord, that with it thou mayst blow thine enemies to tiny bits, in thy mercy." And the people did rejoice and did feast upon the lambs and toads and tree-sloths and fruit-bats and orangutans and breakfast cereals ... Now did the Lord say, "First thou pullest the Holy Pin. Then thou must count to three. Three shall be the number of the counting and the number of the counting shall be three. Four shalt thou not count, neither shalt thou count two, excepting that thou then proceedeth to three. Five is right out. Once the number three, being the number of the counting, be reached, then lobbest thou the Holy Hand Grenade in the direction of thine foe, who, being naughty in my sight, shall snuff it."
We used to pull this on new players (who did not know the lore) who would invariably rush in to kill the bunny and get completely torn to bits.