Reading this short treatise, I wondered what the purpose of the "horn" on a bicycle seat/saddle is.
Does any one out there know?
CASE STUDIES IN TRIZ:
A COMFORTABLE BICYCLE SEAT
Department of Mechanical Engineering
University of Bath
Bath, BA2 7AY, UK
Phone: +44 (1225) 826465
Fax: +44 (1225) 826928
Bicycle seats are uncomfortable. According to Scott Adams in ‘The Dilbert Future’, bicycle seats will always be uncomfortable.
State of the Art Bicycle Seat Engineering
The bicycle industry has evolved a bicycle seat design that tends to look something pretty close to:-
<Picture 1 below>
Look in any bike shop, or any bicycle saddle patent on the US database and there are literally hundreds of tiny variations about the same set of design principles. Each one a subtly different balance between the trade-offs inherent to the concept of a product that is required to give both weight support and the freedom to pedal. All in all, the bicycle seat may be seen as a classic example of how the traditional Western ‘design is a compromise’ philosophy produces a product that ultimately satisfies no customer.
Seeking Out Contradictions
The search for, and elimination of physical contradictions is a fundamental principle of the TRIZ method. The search for design trade-offs like those found with the bicycle seat – in other words the search for physical contradictions – is an often potent means of defining the ‘right’ problem to be solved.
In the case of the bicycle seat, the fundamental design trade-off may be seen to be one of compromise between a requirement for a WIDE seat in order to achieve comfort for the cyclist, AND a NARROW seat in order to provide freedom of movement of the legs during pedalling.
Seeking out the best compromise between the two extremes is clearly here not solving the ‘right’ problem. The right problem is more likely to be how we might achieve
A BICYCLE SEAT THAT IS BOTH WIDE AND NARROW.
Or, expressed in the terms of the Altshuller’s Contradiction Matrix (see Ellen Domb’s comprehensive July 97 TRIZ Journal articles for further information on contradictions and their use), the thing we are trying to improve about the bicycle seat is the ‘LENGTH (width) OF STATIONARY OBJECT’, and the thing that gets worse as we try to improve the width is the ‘SHAPE’ of the seat.
For such a LENGTH/SHAPE technical contradiction, the matrix recommends:-
THE OTHER WAY ROUND
DYNAMIC PARTS, and
as inventive principles used by others to solve this kind conflict. In particular, for inventive principle ‘the other way round’ is the suggestion:-
"make movable parts fixed, and fixed parts movable"
And for ‘dynamic parts’:-
"divide an object into parts capable of moving relative to each other"
"if an object is rigid or inflexible make it movable or adaptable"
Which almost immediately gives rise to an idea very much like the following concept from ABS Sports in the US:-
<Picture 2 below>
While it might be possible to argue about some of the details of the ABS design, it seems almost immediately clear that here is a solution to the bicycle seat problem that not only uses the two inventive principles recommended by TRIZ, but is also fundamentally ‘right’; not only giving cyclists support where the body desires support to be found, but also – thanks to the moving seat components - giving the possibility of zero-chafe pedalling action.
Bicycle seats will always be uncomfortable as long as designers continue to solve the wrong problem using traditional trade-off methods.
Finding the fundamental physical contradiction is an excellent means of finding the ‘right’ problem to be solved.
Using the Contradiction Matrix is then an excellent means of finding solutions to the right problem.
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