Go Back  Bike Forums > Bike Forums > General Cycling Discussion
Reload this Page >

Joeybike simulator/game

Notices
General Cycling Discussion Have a cycling related question or comment that doesn't fit in one of the other specialty forums? Drop on in and post in here! When possible, please select the forum above that most fits your post!

Joeybike simulator/game

Old 12-18-08, 08:27 PM
  #1  
Senior Member
Thread Starter
 
degnaw's Avatar
 
Join Date: Mar 2008
Location: Bellevue, WA
Posts: 1,606
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 1 Post(s)
Likes: 0
Liked 2 Times in 2 Posts
Joeybike simulator/game

I just realized i'd never posted the newer version of the game in this thread, so here it is ---->here<----
-----------------------------------------------------------


I made a little flash "game" yesterday and today about stop-sign running on a bike - inspired by joeybike, of course, among others.

game should be here, if not, I'll probably have to zip it or something. (I can't figure out how to embed swf's)

arrow keys to move, and try to go up and down the vertical road - that's it (no score, no way to finish the game except to crash). If it doesnt work, try clicking anywhere in the screen. Keep in mind this is barely two days' work, so it's probably very buggy.

-----------------------------------------------------------EDIT:

I posted a second version of the game with dynamic traffic and an endless road (well only if you go up, and even then only for the duration of the game).

This is the direct link to the game's *.swf file, which can be opened with any browser.

This is a link to a googlepages site with two different sizes of the game embedded.

Notes:
(1)To minimize the 'lag' factor on my computer, there can only be 20 cars on screen at one time, i.e. the 21st car is deleted, which means cars might disappear if you stay at the same intersection for a while.
(2)Its still relatively laggy on my computer, which means it might be on yours
(3)It's pretty buggy, with cars spawning going upwards often overlapping, as with left-turning cars.

Last edited by degnaw; 01-18-09 at 04:58 PM.
degnaw is offline  
Old 12-19-08, 12:01 AM
  #2  
Cycle Dallas
 
MMACH 5's Avatar
 
Join Date: Jun 2005
Location: Land of Gar, TX
Posts: 3,777

Bikes: Dulcinea--2017 Kona Rove & a few others

Mentioned: 1 Post(s)
Tagged: 0 Thread(s)
Quoted: 197 Post(s)
Likes: 0
Liked 10 Times in 5 Posts
Funny.

Games are good practice for Flash programming, (I worked at Macromedia, years ago).
MMACH 5 is offline  
Old 12-19-08, 04:52 AM
  #3  
Perineal Pressurized
 
dobber's Avatar
 
Join Date: Oct 2003
Location: In Ebritated
Posts: 6,555
Mentioned: 0 Post(s)
Tagged: 1 Thread(s)
Quoted: 3 Post(s)
Likes: 0
Liked 2 Times in 2 Posts
No bike lane
dobber is offline  
Old 12-19-08, 05:20 AM
  #4  
Senior Member
 
Join Date: Jun 2003
Posts: 18,138

Bikes: 2 many

Mentioned: 13 Post(s)
Tagged: 0 Thread(s)
Quoted: 1266 Post(s)
Liked 323 Times in 169 Posts
I like it.
2manybikes is offline  
Old 12-19-08, 07:31 AM
  #5  
Every day a winding road
 
spinnaker's Avatar
 
Join Date: Mar 2005
Location: Pittsburgh, PA
Posts: 6,538

Bikes: 2005 Cannondale SR500, 2008 Trek 7.3 FX, Jamis Aurora

Mentioned: 24 Post(s)
Tagged: 0 Thread(s)
Quoted: 3394 Post(s)
Liked 63 Times in 46 Posts
Kind of like the bicycle version of Frogger.
spinnaker is offline  
Old 12-19-08, 08:42 PM
  #6  
Senior Member
Thread Starter
 
degnaw's Avatar
 
Join Date: Mar 2008
Location: Bellevue, WA
Posts: 1,606
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 1 Post(s)
Likes: 0
Liked 2 Times in 2 Posts
Thanks for the comments - I uploaded a more recent version here (most notable change is the ability to ride off towards the right)
degnaw is offline  
Old 12-19-08, 11:45 PM
  #7  
Senior Member
 
Join Date: Oct 2005
Location: College Park, MD
Posts: 535
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Likes: 0
Liked 0 Times in 0 Posts
dude I seriously wound up playing that game for a rather long period of time just now.

it rules - hope you do more with it.
o-dog is offline  
Old 12-20-08, 01:30 PM
  #8  
BEEP BEEP IMMA JEEP
 
darksmaster923's Avatar
 
Join Date: Sep 2007
Location: Huntington Beach, California, USA
Posts: 183

Bikes: Dawes road bike

Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Likes: 0
Liked 0 Times in 0 Posts
Draw an entire city and make a bike messenger game with it
darksmaster923 is offline  
Old 12-21-08, 02:27 AM
  #9  
Senior Member
 
EatMyA**'s Avatar
 
Join Date: Dec 2006
Location: Southern California
Posts: 930
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Likes: 0
Liked 0 Times in 0 Posts
fun!
EatMyA** is offline  
Old 12-21-08, 08:34 PM
  #10  
Senior Member
Thread Starter
 
degnaw's Avatar
 
Join Date: Mar 2008
Location: Bellevue, WA
Posts: 1,606
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 1 Post(s)
Likes: 0
Liked 2 Times in 2 Posts
I posted a second version of the game with dynamic traffic and an endless road (well only if you go up, and even then only for the duration of the game).

This is the direct link to the game's *.swf file, which can be opened with any browser.

This is a link to a googlepages site with two different sizes of the game embedded.

Notes:
(1)To minimize the 'lag' factor on my computer, there can only be 20 cars on screen at one time, i.e. the 21st car is deleted, which means cars might disappear if you stay at the same intersection for a while.
(2)Its still relatively laggy on my computer, which means it might be on yours
(3)It's pretty buggy, with cars spawning going upwards often overlapping, as with left-turning cars.
degnaw is offline  
Old 12-22-08, 02:30 PM
  #11  
Arranger Power
 
Powerarranger's Avatar
 
Join Date: Apr 2008
Location: Playing in traffic
Posts: 165
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Likes: 0
Liked 0 Times in 0 Posts
That's funny! Great job - I ROFLed the whole time!
Powerarranger is offline  
Old 01-02-09, 12:48 AM
  #12  
Senior Member
 
rbiked's Avatar
 
Join Date: Apr 2008
Posts: 62
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Likes: 0
Liked 0 Times in 0 Posts
very cool, very fun!! keep up the good work!
rbiked is offline  
Old 01-03-09, 04:51 PM
  #13  
Senior Member
 
iDevourPie's Avatar
 
Join Date: Nov 2008
Posts: 56
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 0 Post(s)
Likes: 0
Liked 0 Times in 0 Posts
Dang, that was pretty fun. I only took 45.05 seconds for all 6 intersections!
iDevourPie is offline  
Old 01-04-09, 12:59 AM
  #14  
Senior Member
 
Yan's Avatar
 
Join Date: Jan 2006
Posts: 2,920
Mentioned: 13 Post(s)
Tagged: 0 Thread(s)
Quoted: 1922 Post(s)
Liked 635 Times in 434 Posts
44.85!
Yan is offline  
Old 01-18-09, 04:59 PM
  #15  
Senior Member
Thread Starter
 
degnaw's Avatar
 
Join Date: Mar 2008
Location: Bellevue, WA
Posts: 1,606
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 1 Post(s)
Likes: 0
Liked 2 Times in 2 Posts
I just realized i'd never posted the newer version of the game in this thread, so here it is ---->here<----
degnaw is offline  
Old 01-18-09, 05:21 PM
  #16  
Great State of Varmint
 
Panthers007's Avatar
 
Join Date: Sep 2008
Location: Dante's Third Ring
Posts: 7,476
Mentioned: 0 Post(s)
Tagged: 0 Thread(s)
Quoted: 2 Post(s)
Likes: 0
Liked 15 Times in 15 Posts
Great! That'll help on those cold nights here in Vermont. Thanks!
Panthers007 is offline  
Old 01-18-09, 05:43 PM
  #17  
Senior Member
 
Jakedatc's Avatar
 
Join Date: Oct 2007
Location: CT
Posts: 3,054
Mentioned: 7 Post(s)
Tagged: 0 Thread(s)
Quoted: 2 Post(s)
Likes: 0
Liked 10 Times in 7 Posts
bahaha.. gaddam left hookin' punks
Jakedatc is offline  

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off


Thread Tools
Search this Thread

Contact Us - Archive - Advertising - Cookie Policy - Privacy Statement - Terms of Service -

Copyright © 2024 MH Sub I, LLC dba Internet Brands. All rights reserved. Use of this site indicates your consent to the Terms of Use.