I'm hoping that the power of the collective can help me fast-track some 'race-experience', through input from all of you lovely folk.
Ive been selected for a squad that is going to attend some big races in a couple of month's time. Although i've been riding bicycles all my life, I've been riding and racing on the track for only a year, and so my 'race-experience' is sadly lacking.
Fortunately i am working with a coach, so my many aspects of my riding itself are benefiting, but race experience is something you can only get racing.... or reading about it! (well, not the same benefit, but certainly a benefit). I've found the race report thread to be very useful as its helped me to think about different aspects of racing that had not yet naturally occurred to me. sadly, that thread is a little dry at the moment
So, at risk of asking people to give away their guarded secrets, i'd really value any race-strategy tips at all that anyone is willing to share.
i'm an endurance rider, and will be riding scratch, points and individual pursuit, at these races.
My current strategy in the scratch is very basic - stay near to the front, so that i can respond to moves if necessary, but not so near that i have to work too much; go with attacks; burn all the matches at the bell.
I'm not too good at working out where i should position myself in the last few laps? (high and near the front [more work] high and mid pack [more people to come around?]
My strategy in the points has been non-existent, other than to again sit near the front and burn a match for each sprint. Last points race i was in, i was in the points for every sprint except the last two, but low in the points, with others coming over me at the line - which suggests to me that i'm going too early? not sure. any tips? a mate of mine's strategy is to stay with the sprints but not going all out, for the first 2, and then attack when the rest are tired - but i guess it depends on your strengths.
also, what clues to you guys look for in picking a 'safe' wheel, but one that isn't a dud?
what clues suggest an attack is a good one to go with, or one to leave the bunch to real in?
I know i'm asking a lot here, but will really value any input at all, thanks :-)