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Tactics for a very short race

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Tactics for a very short race

Old 06-12-08, 12:22 PM
  #26  
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Well, that could still be really fun, but not nearly as interesting.
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Old 06-12-08, 12:27 PM
  #27  
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Originally Posted by waterrockets
Well, that could still be really fun, but not nearly as interesting.
It will be ok, and much safer. The other course would have been much more fun to watch, however.
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Old 06-12-08, 08:15 PM
  #28  
ride lots be safe
 
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bummer. only time I've ever seen a similar format was back in the 80's at a crit, where the sprints were like a bonus race. a nice long straight drag down a slight downhill, 2-up I think, maybe 3.
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Old 06-12-08, 08:29 PM
  #29  
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practice the turn around, in both directions, until you can do it in your sleep. i would say hammer out the first 100, if the guy is still with you let him pull you out of the turn and drop the hammer. ive never done anything this short though, thats just how id play it.

i know when i did a 2 mile TT, the turn around was what killed me, i took it too fast, knowing that fractions of seconds mattered- ended up almost wrecking and placed towards the bottom of the results list.
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Old 06-15-08, 04:48 PM
  #30  
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The sprints did have the turn around after all, and it was made incredibly tight. You had to go around a pylon and stay on the same side of the road. The winner of the 1-2 men skidded his rear tire around and came out of the turn in a bar-turned wheely. Insane.

Sprint: I bungled the turn, no points.
TT: windy, hard, hills, point scraps.
Crit: Not pulled, no points.
RR: 2nd place in sprint finish.
Omnium: 8th for $80.
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