Can i crunch some numbers for you people
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That's the whole point.. What you're trying to say is that mass is mass.. and losing 5 lbs off your bike is the same as losing 5 pounds off your body.. unfortunately this is if both bike and body are being propelled by another force.. that force not being us pushing the pedals.. you removed the crank you remove alot of variables... you can't do that.. it's high school physics..
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It's happening...don't say i didn't warn you.
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He's being pedantic and splitting hairs. Ignore the "BUT IF YOU REMOVE THE CRANKS YOU AINT GOIN NOWHERE" posts.
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#279
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I can't. Removing the cranks was my idea because their counter to my argument about mass was "Well what if you cut off your foot, if all mass is the same. No foot is less mass but i bet you go slower". So i ask if lighter is better, lets remove a crank. I was half joking...but not really. I'm not kidding, they really seem to believe this crap.
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wrong.
If you're traveling at a constant velocity, on a flat road, and you stop pedaling, you're eventually going to stop.
Going from a speed of X to a speed of 0 means you're decelerating. Or, to put it another way, accelerating in the negative direction.
Which means there are forces (air resistance) working to accelerate you. Which means a != 0.
If you're traveling at a constant velocity, on a flat road, and you stop pedaling, you're eventually going to stop.
Going from a speed of X to a speed of 0 means you're decelerating. Or, to put it another way, accelerating in the negative direction.
Which means there are forces (air resistance) working to accelerate you. Which means a != 0.
If you're traveling at a constant velocity, on a flat road, you're pedaling!
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I'm making this nice and big and red so nobody will miss it:
There are always forces acting on the rider+bicycle system. Even at a constant velocity on a flat road, you are being decelerated - that is, accelerated in the negative direction - by air and rolling resistance. Which is why, if you stop pedaling, you coast to a stop (if you go from a speed of X to a speed of zero, then your speed is decreasing over time, which means you are accelerating in a negative direction).
Which means, in the F=ma equation, even on a flat road (unless you're riding in a vacuum with frictionless tires on a frictionless road, which is to say the least impossible), acceleration is NEVER zero.
There are always forces acting on the rider+bicycle system. Even at a constant velocity on a flat road, you are being decelerated - that is, accelerated in the negative direction - by air and rolling resistance. Which is why, if you stop pedaling, you coast to a stop (if you go from a speed of X to a speed of zero, then your speed is decreasing over time, which means you are accelerating in a negative direction).
Which means, in the F=ma equation, even on a flat road (unless you're riding in a vacuum with frictionless tires on a frictionless road, which is to say the least impossible), acceleration is NEVER zero.
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Wind resistance, rolling resistance, and gravity are forces acting on a rider. Power is needed to overcome these forces and move a rider at a given speed.
Wind Resistance, Fw, is the force in newtons on the rider and bike caused by wind drag. Variables affecting drag are effective frontal area of bike and rider, A, drag coefficient, Cw, air density, Rho, and speed, Vmps. See also Air Density.
Note: Frontal Area, A, is hard to measure. Often it's calculated from some form of a coasedown test or from speed verses power data. Typical values are around .5 m2. A large rider may have a larger frontal area.
Rolling Resistance, Frl, is the force in newtons on the rider and bike caused by the rolling friction on the road. Variables affecting rolling resistance are the coefficient of rolling resistance, Crr, and the weight of the rider and bike, Wkg.
Gravity Forces, Fsl, pull the rider and bike down the slope, GradHill. The slope of a hill is defined here as rise divided by horizontal run. This is expressed as a decimal number.
Power is the work required per unit of time to overcome the net forces acting on the rider and bike.
The speed of the pedal, Vp, depends on the cadence, Cd, and the crank length, Cl.
The average force on the pedals, Fav, during a revolution is related to power and the speed of the pedal, Vp.
The effective pedaling force, Feff, gives the force in each of two legs that is required to give the same average force, Fav, while pedaling in only a portion, Eff, of a full rotation of the pedals.
Wind Resistance Fw = 1/2 A Cw Rho Vmps2 Rolling Resistance Frl = Wkg 9.8 Crr Gravity Forces Fsl = Wkg 9.8 GradHill Power RiderPower = (Fw + Frl + Fsl) Vmps Speed of Pedal Vp = Cd Cl 2 Pi /(60 1000) Average Force on Pedals Fav = RiderPower/Vp Effective Pedaling Force Feff = Fav 360 / (2 Eff )
Example:
Forces On Rider
Frontal Area 0.50 m2
Coefficient Wind Drag 0.50 dimensionless
Air Density 1.226 kg/m3
Weight 75.0 kg
Coefficient of Rolling 0.004 dimensionless
Grade 0.030 decimal
Wind Resistance9.8 kg m/s2
Rolling Resistance 2.9 kg m/s2
Slope Force 22.1 kg m/s2
Cadence 100. rev/min
Crank Length 170. mm
Pedal Speed 1.78 m/s
Average Pedal Force 156.5 kg m/s2
Effective Pedaling Range 70. degree
Effective Pedal Force 402.3 kg m/s2
Speed 8.00 m/s
Power278.5 watts
Wind Resistance, Fw, is the force in newtons on the rider and bike caused by wind drag. Variables affecting drag are effective frontal area of bike and rider, A, drag coefficient, Cw, air density, Rho, and speed, Vmps. See also Air Density.
Note: Frontal Area, A, is hard to measure. Often it's calculated from some form of a coasedown test or from speed verses power data. Typical values are around .5 m2. A large rider may have a larger frontal area.
Rolling Resistance, Frl, is the force in newtons on the rider and bike caused by the rolling friction on the road. Variables affecting rolling resistance are the coefficient of rolling resistance, Crr, and the weight of the rider and bike, Wkg.
Gravity Forces, Fsl, pull the rider and bike down the slope, GradHill. The slope of a hill is defined here as rise divided by horizontal run. This is expressed as a decimal number.
Power is the work required per unit of time to overcome the net forces acting on the rider and bike.
The speed of the pedal, Vp, depends on the cadence, Cd, and the crank length, Cl.
The average force on the pedals, Fav, during a revolution is related to power and the speed of the pedal, Vp.
The effective pedaling force, Feff, gives the force in each of two legs that is required to give the same average force, Fav, while pedaling in only a portion, Eff, of a full rotation of the pedals.
Wind Resistance Fw = 1/2 A Cw Rho Vmps2 Rolling Resistance Frl = Wkg 9.8 Crr Gravity Forces Fsl = Wkg 9.8 GradHill Power RiderPower = (Fw + Frl + Fsl) Vmps Speed of Pedal Vp = Cd Cl 2 Pi /(60 1000) Average Force on Pedals Fav = RiderPower/Vp Effective Pedaling Force Feff = Fav 360 / (2 Eff )
Example:
Forces On Rider
Frontal Area 0.50 m2
Coefficient Wind Drag 0.50 dimensionless
Air Density 1.226 kg/m3
Weight 75.0 kg
Coefficient of Rolling 0.004 dimensionless
Grade 0.030 decimal
Wind Resistance9.8 kg m/s2
Rolling Resistance 2.9 kg m/s2
Slope Force 22.1 kg m/s2
Cadence 100. rev/min
Crank Length 170. mm
Pedal Speed 1.78 m/s
Average Pedal Force 156.5 kg m/s2
Effective Pedaling Range 70. degree
Effective Pedal Force 402.3 kg m/s2
Speed 8.00 m/s
Power278.5 watts
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Read what I just wrote in big red letters.
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#284
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this is all getting to complicated.. I'm gonna start studying string theory..
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I will agree that you're never in a state of constant velocity in a bicycle, simply because no one can generate perfectly constant power.
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Yes/No question: if you're on a perfectly flat road, going 20mph, and you stop pedaling without changing anything else about your body position or bike, will you eventually stop?
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There is NEVER A TIME in the real world that all forces are in balance and a=0. It is impossible. Just because your speedometer says 17mph for 2 seconds does mean you weren't being accelerated.
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But even at constant velocity there are forces acting to decelerate you and you are counteracting those forces by acceleration via pedaling.
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If you stop pedaling, the vector sum of the forces is no longer zero.
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in theory? zero.
in reality? DNE since v is never constant as was pointed out previously.
in reality? DNE since v is never constant as was pointed out previously.
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#295
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i think we've got five people arguing two different ideas:
1) At a true "constant velocity" a = 0. This is true. However, v is never constant in real-world applications.
2) Since v is never constant, you're always under some sort of acceleration.
1) At a true "constant velocity" a = 0. This is true. However, v is never constant in real-world applications.
2) Since v is never constant, you're always under some sort of acceleration.
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only if a isn't perpendicular to the direction of v
(i.e. only if you're going up, or down, a hill. and even then M is overshadowed by many of the variables affecting a, since a is a composite of not only gravity but also air and rolling resistance)
(i.e. only if you're going up, or down, a hill. and even then M is overshadowed by many of the variables affecting a, since a is a composite of not only gravity but also air and rolling resistance)
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OK, in the "real", rather than theoretical, case, you can say that each press on the pedal causes an acceleration, and each dead spot causes a deceleration, but then you end up figuring that heavier bikes are faster because aero drag is nonlinear, so a more constant speed is more efficient.
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An F = ma analysis is much more complicated than one based on power and energy, which is why we normally avoid Newton's second law when talking about bicycles. But if you want to go in that direction, you need the external forces acting on the bicycle:
(1) The contact force at the front wheel and road, pointing backward.
(2) The contact force at the rear wheel and road, pointing forward if you're pedaling and backward otherwise.
(3) Air resistance, the direction of which depends on your velocity relative to the air (in a simple model).
(4) Rolling resistance, the most difficult of these forces to model. In a simple model, the magnitude depends on total weight, the grade of the road, the type of tires, and the quality of the road surface. Points backward. There's a large margin of error in this term.
(5) Gravity. Points down.
To get the acceleration out of this model, we need to know such things as the total mass of the bike + rider and the aerodynamic profile of the bike + rider. If we want to be really detailed, we need to know how the frame is flexing when you pedal. (I don't think anyone really models this.)
In principle, we don't need any of the "internal" forces, such as the force applied by your foot to the pedal, because all of these cancel in pairs due to Newton's third law. In practice, we probably need to measure or estimate these in order to work out the contact forces above, (1) and (2). This will lead to estimates or measurements of various moments of inertia for the rotating parts, and the torques applied to those parts.