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Old 10-20-10 | 07:18 AM
  #18  
bmike
Bye Bye
 
Joined: Jul 2005
Posts: 3,677
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From: Gone gone gone
Originally Posted by Richard Cranium
In general light returns the most information to the eye when it strikes an object uniformly. You comment isn't applicable for lighting an area in the best possible manner. However, for studying pavement characteristics, perhaps low is good.
I'd disagree.
A uniformly lit object tell us little about the object in question. Shadows can tell us quite a bit about hazards - just like shadows in the real world tell us about terrain, surfaces, overhangs on buildings, lunar or martian surface, etc. etc. If you are trying to capture a painting, yes - by all means light it as flat and as uniformly as possible. If you are trying to capture a sculpture - you photograph it with a lighting scheme that allows detail to be captured while showing the depth of the form. I'd argue that I want to know what the pavement characteristics I'm riding over are. I don't plan on studying it and writing a thesis about it - but I do want to understand what I'm coming up on.

I think helmet mounting for general road riding is too high (and is annoying to other riders if you ride in a group).
I think skewer lighting is too low.
I'm a fan of a light between mid fork and below the bars.
I also think that depending on reflector shape and design of the light there is an optimal position on where to put it to throw out the best beam.

I wonder why car headlights are not mounted on the roof or at eye level? Standard location is about mid to upper wheel level. (yes, I know off road vehicles have them mounted high ... but I already suggested that off road riding benefits from a helmet light + low light)
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So long. Been nice knowing you BF.... to all the friends I've made here and in real life... its been great. But this place needs an enema.
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