Originally Posted by
1931alloyboy
Cyclist in Ireland asks. " How far to the next town."
Local girl says." If you walk it is a half hour but if you are on your bike you'll have to walk anyway as it is all uphill."
Regards.
You bring a rather interesting twist in the whole situation...I think it might have been mentioned before but I don't remember for sure. Each person does see things differently and as a result each person will have his own way of judging whether something is +20 points or -50 points, etc. It's almost something that the user himself would have to decide how he looks at a particular situation, say 8% grade hill, stiff headwind, flat tire, etc.
One thought Raybo, have the user set up the scoring system himself before he starts the game. Give him options of certain situations...1%, 2%, 3%, 4%, 5%, etc...5 mph, 10mph, 15mph 20mph, 40mph, 60mph, headwind, crosswind, tailwind, etc. Let the use decide how he wants to reward or penalize himself and then let the game role.
This might be a much smarter way of handling the game. Sure their is no way to compare one person to another but in reality, on an actual multiperson tour no two people are going to have the same experience, so why have the game make two people have the same experience.