Let's talk speed limts.
#76
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I dont favor lowering speed limits either, they are low enough. I most certainly identify as a cyclist first, pedestrian second, and motorist last. I have been driving less than a month. I have always been satisfied with the speed limits, just not how idiotic and incourteous some drivers are. Why are you laying on your horn behind me when there is an open "fast" lane that you could more easily use to pass me? That kind of thing. You know?
Of course I think 15mph even for calmed is pretty low, thats barely above parking lot speed, but thats typically the speed limit for calmed areas here. Never mind the fact that you picked an important road between two major high-volume roads to live on, you'll change the way it's been because you're arrogant and you'll fight to get those damn large speed bumps and 15mph limits (actually the road is posted 25, but the speed bumps are rated 15 O_o... whatever I'll do 25 in 1st at 11pm.)
Some of the people on this forum never cease to amaze me... I ride a bike from time to time, that's why I'm here. The fact I drive an air-polluting pickup truck from 1989 is 100% irrelevant.
How many people here understand personal responsibility? It shouldn't be the laws job to play Mom and Dad.
How many people here understand personal responsibility? It shouldn't be the laws job to play Mom and Dad.
Of course unless people want a 400%+ markup on deliveries(pre-tip, we'll be putting a mandatory 30% gratuity too), and willing to increase delivery times 200%+, then I'll be more than happy to ride my bike at work! To be honest I've always wanted to, but the exhaustion of riding 60+ miles a day plus time constraints would make it impossible unless I lived in a dense city...
Last edited by StrangeWill; 02-11-08 at 03:54 PM.
#77
Bike ≠ Car ≠ Ped.
#78
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Actually anyone can know what the non-local police policy is, just ask. In MD counties that contribute most significantly to the high bike/ped crash ratio the general answer is no speeding tickets for 0-15mph above the speed limit. You may be right that this forum may not be the best context for that chart but I presented as at least something to consider, not hard proof but something to consider.
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A smarter restriction might be a power to weight ratio for non-utility vehicles. Say, around 80 horsepower for a typical 3,000lb sedan. That plus street lights will keep speeds more ... um ... "honest".
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I think the best thing would be mandatory drivers education. Few schools seem to be up to par, but that's something that would have to be worked on. In order to cause a great drivers education you might have a good drivers test: A long, difficult, written test followed by a driving test. It'd be expensive. It might be good to propose it to the insurance companies and see if they can guarantee a price cut; if they can guarantee a good cut for it you might be able to make it optional and just remind people how much it'll save them in the long run.
#81
Bike ≠ Car ≠ Ped.
I think the best thing would be mandatory drivers education. Few schools seem to be up to par, but that's something that would have to be worked on. In order to cause a great drivers education you might have a good drivers test: A long, difficult, written test followed by a driving test. It'd be expensive. It might be good to propose it to the insurance companies and see if they can guarantee a price cut; if they can guarantee a good cut for it you might be able to make it optional and just remind people how much it'll save them in the long run.
https://www.yorkregionsavealife.ca/erase/Video.htm
Throw in several sessions of inclement weather and night driving, and you're about halfway there.
#82
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Hands-on training would be even better than just a written test. I'm not talking about tooling around in a parking lot or a student-instructor car with doubled brake pedals, either. Even these courses would be better than a lot of current education programs:
https://www.yorkregionsavealife.ca/erase/Video.htm
Throw in several sessions of inclement weather and night driving, and you're about halfway there.
https://www.yorkregionsavealife.ca/erase/Video.htm
Throw in several sessions of inclement weather and night driving, and you're about halfway there.
#83
Bike ≠ Car ≠ Ped.
A simulator could be good. I wonder how far they've come since I've never been in one. If it can be set up to duplicate the characteristics of my own car (such as a touch of drop-throttle oversteer near the limit ), I wouldn't have a problem using them for training.
Then again, seeing how accurately video games can render a car's physics (I can duplicate my car in GT4), I guess it's not much of a stretch to build a viable trainer.
Then again, seeing how accurately video games can render a car's physics (I can duplicate my car in GT4), I guess it's not much of a stretch to build a viable trainer.
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A simulator could be good. I wonder how far they've come since I've never been in one. If it can be set up to duplicate the characteristics of my own car (such as a touch of drop-throttle oversteer near the limit ), I wouldn't have a problem using them for training.
Then again, seeing how accurately video games can render a car's physics (I can duplicate my car in GT4), I guess it's not much of a stretch to build a viable trainer.
Then again, seeing how accurately video games can render a car's physics (I can duplicate my car in GT4), I guess it's not much of a stretch to build a viable trainer.
They aren't cheap, but they're worth it I think. Especially seeing how well the truckers generally come out.
#85
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FWIW I grew up with a 5mph tolerance before you got ticketed for speeding and I really don't get why people now days "need" a 15mph tolerance. I'll agree that ticketing 1-5mph over the speed limit is on the ridiculous side of things but over that it should be valuable thing for socity.
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One wonders why Baltimorians select to crash into bikes/peds instead of other drivers. It also appears that 50% of people in Somerset county get speeding tickets!
Last edited by njkayaker; 02-12-08 at 12:11 PM.
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All the major MD counties have a higher then the National average of bike/ped fatalities that alone is a significant issue. That slide is just one of many where I tried to show what might be some of the causes behind that issue.
Half the battle is knowing what questions to ask and what solutions might do the most good in solving a problem. One has to begin somewhere.
That is really close to what I hoped to get from presenting that slide.
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If you think there are potential difficulties with the data or that the data is incomplete, then it is less than honest not to divulge those concerns.
Don't begin with dishonest statistics.
Last edited by njkayaker; 02-12-08 at 03:05 PM.
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Ya and its a huge waste of taxpayers money to enforce drunk driving laws too. Keep in mind Baltimore bike/ped portion of traffic fatalities is 39%. High high does it need to get before it becomes an issue?
FWIW I grew up with a 5mph tolerance before you got ticketed for speeding and I really don't get why people now days "need" a 15mph tolerance. I'll agree that ticketing 1-5mph over the speed limit is on the ridiculous side of things but over that it should be valuable thing for socity.
FWIW I grew up with a 5mph tolerance before you got ticketed for speeding and I really don't get why people now days "need" a 15mph tolerance. I'll agree that ticketing 1-5mph over the speed limit is on the ridiculous side of things but over that it should be valuable thing for socity.
With drunk driving you get a breathalyser, usually multiple ones, as evidence, which those machines are typically pretty accurate 9/10 times. I'm just saying it isn't legally feasible to enforce something that strict if people catch on.
I'd be more interested in knowing how many bike/ped crashes have speed as the ONLY factor, and by how much. I'm really doubting that theres going to be only speed as a factor, and that it's going to be under 5mph over the speed limit.
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1. Risk of imminent injury and death. A.K.A. fear.
2. Inertial forces (not just being shoved side to side, but the effect on ones sense of balance and direction as well).
3. Failing equipment: Simulating a blown tire isn't feasible with modern, affordable, computer systems. Simulating real ice is probably doable but difficult (that's programmer speak for it won't get done in the schedule, it'll get cut before release).
My high school had the dumbest simulators from the 70's. They were nothing like a modern simulator (a video game). They were video, with consoles you sit in that can tell if you're steering, have your signal on, etc. Basically they run a video and you turn your wheel to it; then the instructor yells at you for something about not turning your wheel enough or too much.
#91
Bike ≠ Car ≠ Ped.
Simulators aren't very valuable. They don't give the driver experience with the things that make difficult situations hard:
1. Risk of imminent injury and death. A.K.A. fear.
2. Inertial forces (not just being shoved side to side, but the effect on ones sense of balance and direction as well).
3. Failing equipment: Simulating a blown tire isn't feasible with modern, affordable, computer systems. Simulating real ice is probably doable but difficult (that's programmer speak for it won't get done in the schedule, it'll get cut before release).
1. Risk of imminent injury and death. A.K.A. fear.
2. Inertial forces (not just being shoved side to side, but the effect on ones sense of balance and direction as well).
3. Failing equipment: Simulating a blown tire isn't feasible with modern, affordable, computer systems. Simulating real ice is probably doable but difficult (that's programmer speak for it won't get done in the schedule, it'll get cut before release).
2. Worthwhile simulators (not like the ones you mentioned that your high school had) can replicate a lot of the forces that you'd feel. Pretty much any force that you're going to feel while driving is less than 1 G anyway (we're not talking about training drivers for the Indy 500), so tilting & shaking the simulator will cover everything besides an end-over-end crash. The only drawback -- for some people -- is that there's a barely-perceptible delay between control input and physical movement.
3. Even readily-available driving games for last-gen home consoles can simulate equipment failures such as broken suspension, loss of tire grip due to rising temperatures, etc.
Replace the racing game in this system with a real-life street driving simulation, and you might have a pretty capable system that can be afforded by a decently-funded driving school:
https://www.force-dynamics.com/content/whatis401.php
#92
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Simulators aren't very valuable. They don't give the driver experience with the things that make difficult situations hard:
1. Risk of imminent injury and death. A.K.A. fear.
2. Inertial forces (not just being shoved side to side, but the effect on ones sense of balance and direction as well).
3. Failing equipment: Simulating a blown tire isn't feasible with modern, affordable, computer systems. Simulating real ice is probably doable but difficult (that's programmer speak for it won't get done in the schedule, it'll get cut before release).
My high school had the dumbest simulators from the 70's. They were nothing like a modern simulator (a video game). They were video, with consoles you sit in that can tell if you're steering, have your signal on, etc. Basically they run a video and you turn your wheel to it; then the instructor yells at you for something about not turning your wheel enough or too much.
1. Risk of imminent injury and death. A.K.A. fear.
2. Inertial forces (not just being shoved side to side, but the effect on ones sense of balance and direction as well).
3. Failing equipment: Simulating a blown tire isn't feasible with modern, affordable, computer systems. Simulating real ice is probably doable but difficult (that's programmer speak for it won't get done in the schedule, it'll get cut before release).
My high school had the dumbest simulators from the 70's. They were nothing like a modern simulator (a video game). They were video, with consoles you sit in that can tell if you're steering, have your signal on, etc. Basically they run a video and you turn your wheel to it; then the instructor yells at you for something about not turning your wheel enough or too much.
Not to mention, coming FROM a programmer, simulating a blown tire is feasible, it mainly depends on R&D and finding ways to make the equations to simulate the effects accurate and efficient. Personally I haven't sat in any, but apparently the trucker simulators can simulate blown tires too.
#93
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Simulators aren't very valuable. They don't give the driver experience with the things that make difficult situations hard:
1. Risk of imminent injury and death. A.K.A. fear.
2. Inertial forces (not just being shoved side to side, but the effect on ones sense of balance and direction as well).
3. Failing equipment: Simulating a blown tire isn't feasible with modern, affordable, computer systems. Simulating real ice is probably doable but difficult (that's programmer speak for it won't get done in the schedule, it'll get cut before release).
My high school had the dumbest simulators from the 70's. They were nothing like a modern simulator (a video game). They were video, with consoles you sit in that can tell if you're steering, have your signal on, etc. Basically they run a video and you turn your wheel to it; then the instructor yells at you for something about not turning your wheel enough or too much.
1. Risk of imminent injury and death. A.K.A. fear.
2. Inertial forces (not just being shoved side to side, but the effect on ones sense of balance and direction as well).
3. Failing equipment: Simulating a blown tire isn't feasible with modern, affordable, computer systems. Simulating real ice is probably doable but difficult (that's programmer speak for it won't get done in the schedule, it'll get cut before release).
My high school had the dumbest simulators from the 70's. They were nothing like a modern simulator (a video game). They were video, with consoles you sit in that can tell if you're steering, have your signal on, etc. Basically they run a video and you turn your wheel to it; then the instructor yells at you for something about not turning your wheel enough or too much.
=============
The simulator might not need to deal with rather-rare situations like "equipment failure" and "death" to be valuable. Most of normal safe driving is visual and anticipation. The idea of safe driving is to avoid getting into situations where "death" is likely.
An inexpensive simulator might work very well for giving new drivers some experience with normal, basic driving skills. It certainly would be easy to simulate the difficulties of, let's say, "texting" while driving.
=============
The economics of expensive simulators for driving trucks works out much better than they would for normal passenger vehicles (especially, concidering that everybody has a car, pretty much).
The capital outlay for a truck simulator is probably close to that (or less) than a real truck.
Last edited by njkayaker; 02-13-08 at 05:57 PM.
#94
Bike ≠ Car ≠ Ped.
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