Originally Posted by DamianM
I've found the pedestrians on my commute to be much scarier than the cars, because they are so unpredictable.
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I never have any idea what a pedestrian is about to do, and they don't have the restriction of a lane that they are travelling in, they can move in any direction.
This reminds me of chess, where the different pieces all move in different allowable directions and distances. I wonder if you could design a chess-like game based on traffic. I can imagine these pieces:
- Cars: Can move longer distances per turn, but only in a straight line
- Bikes: Can move medium distances, and are allowed one change of direction per play (turn per turn, so to speak)
- Motorcycles: Can move the same distance as cars, but are also allowed one change of direction per play
- Pedestrians: Can move up to two squares, each in any direction
- Police: Allowed to capture other pieces without injury, can also jump other pieces
- Others?
I wonder if the playing field should be a square grid or a oblong rectangular "road"? Hmm...